Check out this great Unreal Engine Masterclass by Lead Artist Jerome Platteaux. In this session you will learn about:
- Target Media & Hardware
- Deferred vs. Forward Rendering
- Preparing Assets & Scenes for Lighting
- Static vs. Dynamic Lighting
- Default Light Baking Setup
- Lighting Types
- Lightmass Settings & Lightmass Portals
- Lighting Scenarios
- Distance Fields
- Image Based Lighting
- Shadow Maps
- Reflections
A must see video full of tips and tricks on how to better light your scene!
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