We were very fortunate to have Karl Woolley, Michael Cable and Taekyu Yang from Framestore mentor our 3rd year undergraduate students for a 12 week VR group project. The theme was, design an ‘Escape Room’ experience for VR, at Escape Studios we focus on game art but in order to create puzzles the teams really got to grips with Blueprints for interactivity in order to create challanging experiences.
We had 3 teams creating very different environments and every week Framestore would come and give feedback on the progress of the projects.
VR provides amazing experiences for the consumer and has opend up a large market for potential employment for games graduates, VR using games engines such as Unreal are now being uitlised by Architects, Enterprise, VFX Themes parks just to name just a few.
It can be quite difficult to understand VR and indeed show it unless you try it for your self, however here are some screen shots and video links that should give a good idea of the great work.
I am very proud of the students work and very honored to have had such a huge amount of input from Framestore.

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