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3D Artist Niccolo Temperanza from Factory 42

Continuing our series of interviews, this week we have our Alumni Niccolo Temperanza currently working as 3D Artist at Factory 42.

What course did you study?

MA Game Art (Full Time)

What are you working on at the moment?

I’m currently working as a 3D Artist at Factory 42, a studio based in London, expanding my horizons and transitioning from a more traditional video game career to a company that has me and my team pioneer unprecedented experiences using brand new, never before seen Virtual Production tools, Mixed Reality devices and much more.

What work are you most proud of working on and was/is your most notable achievement?

Undoubtedly, that’d be most of the collaborative work I participate in.

These experiences come in all shapes and sizes, it could be the major project I’m currently working on for my company or as small as a Game Jam I participated in with some friends and colleagues or, of course, my Master’s group project.

I’m afraid I might not have the clear cut answer you might be looking for at the moment, I manage to discover new heights with every occasion the future presents me.

If you had to sum up your time at Escape Studios in one word, what would it be and why?


Before joining Escape I had always thought that “making games for a job” was only one of those child-like dreams: I was delightfully mistaken.

The support given by the knowledgeable tutors, always pushing me towards greater goals, and the warmth of a community that shares the same passion and goals truly had changed my life forever.

What lessons have you learned during your time studying and your time working in Games?

Setting aside all the skills and know-how that come from studying at Escape Studios, something that I still find very true to this day is how the entertainment industry and its technology keep morphing and evolving. This doesn’t make what you have learned so far completely obsolete, the artistic prowess you’ll develop over the years will always help you through thick and thin. Stay curious and listen to your senior artists, they’d been through it already so they know it better than anyone else!

What is your advice for those considering entering the industry?

There are a lot of artists out there and they’re very good to boot!

Yes, you are an artist and you want to dedicate as much time as possible on your craft, but you shouldn’t forget that your wit, affability and quick decision making are a very valuable asset. Your passion will help you validate your conviction, channeling them positively, never stepping on other people.

Remember that we never cease to learn, keep studying and always be mindful of other people’s feedback.

What’s your favorite game and why?

My Favorite game of all time is “Super Mario 64”.

I was 6 when I first bought the game and it set the bar really high for future 3D experiences in video games.

Around that time, most 3D games were using what we call “tank controls”, Super Mario 64 rocked everyone’s world with its insane full analog movement and fairly competent camera controls.

I still play it to this day! I go for a very casual 16-star (speedrun) route with MIPS clipping, my PB is around 30 minutes far…

I would like to thank Nic as well Factory 42 for this interview and don’t forget to check his work at:


Unreal Authorized Instructor, Programme Leader for MA Games Art at Escape Studios & Tutor for Games Art Short / Part Time Courses. I have been teaching new creative talent for the past 15+ years, at institutions such as Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’. Currently working on my own game!

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