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3D Artist Stephen Nevin from Factory 42

On this week’s blog entry, I have the pleasure to share a talk I had with our former Student, Stephen Nevin, currently working at Factory 42 as a 3d Artist.

What course did you study?

MA Game Art (Full Time)

What are you working on at the moment?

I got hired as a 3D artist for Factory 42 last year, not to long after having graduated from escape. Most of my time now is spent creating dinosaurs or robots for Mixed Reality experiences. Unfortunately I cant really say much more than that at this particular moment… Stay tuned!

What work are you most proud of working on and was/is your most notable achievement?

I would say my diorama for the second module is the most complete thing I’ve made.

The whole process of making and planning it was really fun compared to my other projects. I’ve spent most of my time trying to figure out how to give a Kraken a sense of humour only to realise near the end that I could only keep a few ideas. Non the less, I couldn’t be happier with the final result.

If you had to sum up your time at Escape Studios in one word, what would it be and why?

“Hilarious”, I cant speak for the other classes but there’s never a dull moment with the gamers, weather its the whacky friends and teachers or restless late nights working in the labs. You’re bound to have a great time.

What lessons have you learnt during your time studying and your time working in Games?

The importance of being pragmatic, its easy to get carried away working. But you need to know when to stop, how to plan in a way that allows you to stop.

You can be asked to drop anything in a moments notice and finish sooner than you expected. You need to be flexible and unphased when tasks starts moving fast.

What is your advice for those considering entering the industry?

Being involved in the industry/community your trying to get into; going to events for developers and talking to the people who make the games or films.

It’s a small community: you never know who you might be standing next to, where the next job offer might be coming from.

Also have your work reviewed by artists working in industry: post your art and ask for feed back online.

Don’t be afraid to put yourself out there.

What’s your favourite game and why?

Ori and The Will o The Wisps

Originally I was a fan of the first, but I’ve just completed the second and it was the most satisfying platform-adventure game I’ve ever played.

The puzzles were so well crafted that i just couldn’t put it down. Not to mention beautiful it is. The game is pure eye candy.

Huge thank you to Factory 42 as well Stephen for this interview.

If you want to check out what Stephen is up to, just head to:

https://www.artstation.com/greedus

Unreal Authorized Instructor, Programme Leader for MA Games Art at Escape Studios & Tutor for Games Art Short / Part Time Courses. I have been teaching new creative talent for the past 15+ years, at institutions such as Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ā€˜Pacer’. Currently working on my own game!

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