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Environment Artist Sophie Ingledew from Rare

Continuing on our series of successful histories, this week we had a chat with Sophie Ingledew, currently working as an Environment Artist at Rare.

What course did you study?

MA Game Art (Full Time)

What are you working on at the moment?

I am currently working on Sea of Thieves game!

What work are you most proud of working on and was/is your most notable achievement?

I am most proud of the ‘Volcano Smithy’ scene I created for the final project of my MA course at Escape Studios. I enjoyed embracing my love for fantasy games like Skyrim and World of Warcraft. During this project I feel like I consolidated a lot of the skills I learned during the course, from sculpting, to lighting to real-time VFX.

If you had to sum up your time at Escape Studios in one word, what would it be and why?

‘Engaging’ – In class you are taught all the relevant skills for the job from the ground up. The course is laid out in a really logical order so you build up your skills as you go.
Outside of class there are no shortage of events such as the ‘Evening with’ where industry professionals will visit and talk about various topics. There are also lots of social events so you can meet and network with lots of like-minded people. I’ve made plenty of friends for life who are working all across the Games Industry.

What lessons have you learnt during your time studying and your time working in Games?

One of the biggest lessons I have learned is that feedback for your work is very valuable, both when you’re studying and working in Games. This can be scary at first but you can often spend endless hours focused on your own work, so it’s important to get a fresh pair of eyes on it.

What is your advice for those considering entering the industry?

Most people studying games are obviously super passionate about them, but it’s great if you can take inspiration from outside as well, for example traditional art, architecture, film, etc. Embracing all of your interests will really make you stand out.
I also think it’s important to befriend the people studying around you, I picked up a lot of handy tips from my peers who had more experience in 3D Art than me.

What’s your favourite game and why?

The Legend of Zelda: Ocarina of Time. It made such a big impact on me when I was young because it offered so much freedom to explore it’s world. It also had a really mysterious and unique atmosphere, and I spent hours in Hyrule discovering as many secrets as I could. 

We would like to say thank you to Rare as well Sophie for this interview and don’t forget to check Sophie’s Artstation at:

https://www.artstation.com/sophieingledew

Unreal Authorized Instructor, Programme Leader for MA Games Art at Escape Studios & Tutor for Games Art Short / Part Time Courses. I have been teaching new creative talent for the past 15+ years, at institutions such as Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ā€˜Pacer’. Currently working on my own game!

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