featured show reels Student Work

Environment Artist Gustavo Horn from Playground Games

For this week’s success history, I am pleased to have a fellow Brazilian 3D artist, Gustavo Horn from Playgrounds Games.

What course did you study?

I studied the Game Art Masters Course.

What are you working on at the moment?

I am working at Playground Games with the Fable team as an Environment artist. An amazing experience so far.

What work are you most proud of working on and was/is your most notable achievement?

The artwork that I’m most proud of is probably the group project, which was a beat ‘em up arena based on a medieval environment. Even though there’s always something here and there that you would probably do differently now, I am very very proud of the final result in regards to every aspect.

If you had to sum up your time at Escape Studios in one word, what would it be and why?

Portfolio. My main objective when I joined this program was expanding my portfolio, which is, in my opinion, the most valuable key to find your way into this industry. And my immediate experiences afterwards prove that it was the right decision.

What lessons have you learned during your time studying and your time working with Games?

I have learned (and am learning) plenty of lessons, but the ones that stood out the most is that a game is a collaborative effort. It’s team work. You will not reach greatness in games without a great team by your side. And in order to be part of great teams, your portfolio needs to be great. It needs to stand out.

What is your advice for those considering entering the industry?

My advice is: have an amazing portfolio. And if that means you need to undergo academic training and elaborate courses, by all means do it. It’s absolutely worth the investment in the end.

What’s your favourite game and why?

My favorite game is probably the Mega Man franchise, due to its unique and original stage selection system, which allows you to play its main levels in the order you desire. From the very first time I saw a Mega Man game, that particular attribute totally fascinated me.

As usual, a huge thanks to Playground Games and Gustavo for this interview. And if you want to take a look into Gustavo’s portfolio, here is the link for his Artstation:

https://www.artstation.com/gustavohorn

Games Art Tutor for the MA at Escape Studios. I have been teaching new creative talent for the past 10+ years, working worldwide at places including Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integratio as well creating game assets for the next generation consoles such as the racing game ‘Pacer’.

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