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Environment Artist Indy from Codemasters

On this week’s blog entry, I have the pleasure to share a talk I had with our former Student, Indy Sehmbi, currently working at CodeMasters as an environment Artist.

What course did you study?

MA Game Art (Full Time)

What are you working on at the moment?

Currently I am working on a new Dirt Rally 3 project.

What work are you most proud of working on and was/is your most notable achievement?

There are 2 answers to this question:

1. When studying on the Game Art course, we did a group project. Our theme was to do a DLC level for the Order 1886. Combining all the skills me and three colleagues had leaned thus far from the course, we created a fantastic level within a 3 month period. There was great modelling, textures and VFX involved. But most of all, the communication with each other and the teachers (Christian Avigni and Tom Harle), helped this project to move quite smoothly.

2. I started at Codemasters in August 2019. This was towards the end the Dirt Rally 2 project that they were working on. I was selected to concentrate on cleaning and finishing the Scotland tracks. Again, working with great minds and learning new techniques with 3DS Max, a software I had not used in 8 years, and there EGO engine was defiantly a great learning curve.

If you had to sum up your time at Escape Studios in one word, what would it be and why?


I have studied at other institutions, and this was the first time where the learning was very fast but absolutely absorbing. The preparation in the first 18 weeks is enough for people to create a portfolio at home and then apply for industry work, but I wanted to go further and complete the full Masters.

What lessons have you learnt during your time studying and your time working in Games?

I think the biggest thing I learned was the pipeline in which would set the stage for me to transition nicely into industry. Working within industry there were only slight tweaks, but settling in was really quick.

What is your advice for those considering entering the industry?

My advice would be, learn what gives FULL interest first. Do not go into something just for the sake of doing it. Once the course has been completed, select a specific skill that the individual excels at, and create a portfolio for employers.

What’s your favourite game and why?

I guess my favourite has got to be the Gears of War franchise. But lately, I have taken an interest in a lot of storytelling, single player campaign games. (E.G. The Last of Us, Devil May Cry, etc)

Thanks Indy for the interview as well CodeMasters!

You can check more about Indy’s work at:


Also head over to Codemasters for more amazing racing games:


Unreal Authorized Instructor, Programme Leader for MA Games Art at Escape Studios & Tutor for Games Art Short / Part Time Courses. I have been teaching new creative talent for the past 15+ years, at institutions such as Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’. Currently working on my own game!

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