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Escape Studios Unreal Engine Fortnight

Escape Studios is proud to announce a new Unreal Engine training opportunity to fuel the UK media industries!

2021 – Time to up-skill in real-time production

Two of the biggest transformative developments in media production recently have been Real-Time 3D and Virtual Production.

The ability to create and visualise 3D computer imagery in real time has vast repercussions for the way filmmakers, VFX artists, animators, graphic artists, film directors and producers work. In addition, Covid has accelerated developments in virtual production. The possibilities offered by physical sets augmented with CGI will demand new skills of cinematographers, animators, artists, directors and commissioners alike.

Unreal and Escape studios work together to help retrain UK film production

Escape Studios is partnering with Epic Games and ScreenSkills to create the Unreal Fortnight, a series of short training courses in Unreal:

https://www.pearsoncollegelondon.ac.uk/campaigns/the-unreal-training-fortnight.html

 that are free for furloughed workers and freelancers and heavily subsidised on a sliding scale for sole traders and employees in micro-SMEs and larger companies to help them integrate this software into their future projects. This will launch on 15th-27th March 2021. Save the dates!

Following on the success of our Unreal Bootcamp that reskilled over a hundred VFX artists furloughed from some of the biggest companies in the UK, Escape Studios is now looking to assist smaller companies, sole traders and freelancers with a strong remit to spread Unreal Engine skills across the regions and nations. The objective is to prepare the industry for eventual growth after the time of lockdown.

Having recently become the UK’s only Unreal Engine Authorized Training Center, Escape Studios worked with Epic Games on designing a flexible online curriculum. A range of renowned guest practitioners are arranged to teach and inspire learners who it is hoped will come from production and post production sectors as well as animation, VFX and graphics. It is hoped that a wide range of freelancers, micro-SMEs and small companies will take advantage of this training and Escape Studios is keen to get the message out beyond London’s media hubs.

The fortnight curriculum will give learners unfamiliar with the Unreal Engine the fundamentals and an experience of teamwork to be independent and hit the ground running. Learners can take a range of options from two-day basics, to the whole two weeks depending on their needs. There’ll be themes from real-time fundamentals and scene building, Environments, Lighting, and on to FX and integration with Unreal and Houdini before a final week of adding detail and drama.

Who are Escape Studios?

http://escapestudios.com/

We are the UK’s premiere training institution offering undergraduate, postgraduate and short courses in Visual Effects (VFX), Game Art, Animation and Motion Graphics.

We work with an impressive list of industry partners to design and deliver our highly vocational, industry-focused training courses, and are the UK’s only accredited Unreal Engine Training Centre, and one of only a handful across Europe. On this Unreal Fortnight initiative, we are partnering with ScreenSkills, the industry-led skills body for the screen industries, and Epic Games themselves.

What is the Unreal Engine?

https://www.unrealengine.com/en-US/

Traditionally games engines have been used to create workable games that play in real time, but recent advances in even basic hardware now means this technology can be used to build photoreal environments that can be explored in real time for a variety of purposes. The technology is now adopted by major VFX, Animation and Film Production companies as well as those industries that need to visualise assets in real time, like Architecture or Biomedical.

Epic Games’ Unreal Engine leads the way in this field.

Games Art Tutor for the MA at Escape Studios. I have been teaching new creative talent for the past 10+ years, working worldwide at places including Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’.

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