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Success Story: Michael Neocleous

Michael, one of our Escapees, recently joined Playground Games as an Associate Technical Artist.

What course did you study?

I studied the The Art of Video Games Undergraduate course.

What are you working on at the moment?

I am currently working at Playground Games on an incredibly exciting project, I’m also finding time for personal work.

What work are you most proud of working on and was/is your most notable achievement?

I had a great time working on one of my final year group projects, Aspen Lane: VR Paranormal Investigation. The team was a dream to work with, we had a lot of fun making it. It won runner-up in The Rookies Immersive Media category and was a featured article in Substance Magazine!

 I’m incredibly proud of the whole group for all of the hard work that went into those 12 weeks.

If you had to sum up your time at Escape Studios in one word, what would it be and why?

Cooperative. I don’t believe I would be where I am today if it weren’t for the people I met at Escape, I learnt more from the person sitting next to me that I ever could learn independently. 

What lessons have you learnt during your time studying and your time working in Games?

As important as it is to know your craft, learning software, practicing traditional art skills, honing your abilities to make great art; I cannot stress enough how important communication is. Learn to work with others, be kind, polite and honest.

What is your advice for those considering entering the industry?

Don’t stop applying! Rejection is a part of the process of finding a job, all you need is one acceptance email.

What is your favourite game and why?

The Red Dead Redemption games have always held a special place in my heart, I was raised on spaghetti westerns so it was a dream come true when the first one was released. The storytelling, soundtrack and visuals and beyond stunning.

Huge thank you to Michael and Playground Games for the talk.

More about Michael’s work:

ArtStation – Michael Neocleous

More about Playground Games:

Playground Games – We make video games

Games Art Tutor for the MA at Escape Studios. I have been teaching new creative talent for the past 10+ years, working worldwide at places including Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’.

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