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Success Story: Fabrizio Bergamo

For our next Success Story, we have an Escapee I wanted to talk for a long time: Fabrizio. He is currently working at Framestore as a Technical / Environment Artist.

What course did you study?

I did the BA The Art of Video Games

What are you working on at the moment?

I currently work in the VR department at Framestore, as a Technical Artist. I do all sorts of things based on the project I’m currently working on.

Sometimes I’m making assets and set dressing for environments, while other times I help develop AR content or make tools in Houdini.

What work are you most proud of working on and was/is your most notable achievement?

The work I’m most proud of working on is the specialism project I did during my last year of the course, a stylised diorama inspired by Tim Kaminski’s concept arts. It involved a lot of technical research and experimentation to reach the look I was aiming for, it was a big challenge but the hard work and late nights paid off in the end.

If you had to sum up your time at Escape Studios in one word, what would it be and why?


I loved studying at Escape because it gave me the opportunity to work on group projects with other students, which not only gave me the chance to create amazing environments for my portfolio, but also taught me how to effectively work in a team that shares the same goal.

What lessons have you learnt during your time studying and your time working in Games?

Don’t be attached too much to your own work, be ready to change it and be open for feedback. The fastest way to improve your art is to accept your mistakes, so that you can work upon them. This also requires time and commitment too, so make sure you have both.

What is your advice for those considering entering the industry?

Try to keep yourself up to date, spending extra time on forums looking at breakdowns and tutorials shared by the community. Also, if you are a student look at the work of your peers, ask them questions about their workflow and how they managed to overcome the challenges they faced. This will directly improve your knowledge and your portfolio, increasing your chances to get into the industry.

What’s your favourite game and why?

I love any game from the Monster Hunter franchise, my favourite one has been Monster Hunter 4 Ultimate so far, but the new Monster Hunter Rise title is threatening its position and soon it might even steal its place. They are so unique with an amazing reward/progression balance and being able to play coop with your friends is what makes these games so fun to play.

Thanks Fabrizio and Framestore for the lovely interview!

More about Fabrizio:

ArtStation – Fabrizio Bergamo

More about Framestore:

Framestore | We are Framestore. Extraordinary images, extraordinary talent.

Unreal Authorized Instructor, Programme Leader for MA Games Art at Escape Studios & Tutor for Games Art Short / Part Time Courses. I have been teaching new creative talent for the past 15+ years, at institutions such as Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’. Currently working on my own game!

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