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Demystifying Trim Sheets

Trim sheets are an essential part of the game environment workflow but can be difficult to understand and grasp as a beginner.

In this tutorial, Game Art Tutor Jordan Wills uses examples and use cases to help explain what Trim sheets are and how to use them to help speed up work and create more efficient environments.

Games Art Tutor for the MA at Escape Studios. I have been teaching new creative talent for the past 10+ years, working worldwide at places including Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’.

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