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Substance Painter Tutorial: Photorealistic Prop Texturing

Substance Painter offers an incredibly powerful suite of tools for realistic texturing work. In this tutorial, Game Art Tutor Will Brosch, breaks down the components of PBR materials to help us understand what defines particular surface properties.

Will also demonstrates the ins and outs of Substance Painter, digging into some of the more advanced tools to replicate those surface properties accurately on our mesh, creating textures that are both physically accurate and artistically beautiful.

Games Art Tutor for the MA at Escape Studios. I have been teaching new creative talent for the past 10+ years, working worldwide at places including Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’.

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