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Substance Painter Tutorial: Photorealistic Prop Texturing

Substance Painter offers an incredibly powerful suite of tools for realistic texturing work. In this tutorial, Game Art Tutor Will Brosch, breaks down the components of PBR materials to help us understand what defines particular surface properties.

Will also demonstrates the ins and outs of Substance Painter, digging into some of the more advanced tools to replicate those surface properties accurately on our mesh, creating textures that are both physically accurate and artistically beautiful.

Unreal Authorized Instructor, Programme Leader for MA Games Art at Escape Studios & Tutor for Games Art Short / Part Time Courses. I have been teaching new creative talent for the past 15+ years, at institutions such as Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’. Currently working on my own game!

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