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ZBrush Overview: ZBrush for Game Art

Check out this webinar session on digital sculpting and how it can be optimised for real time rendering.

Our tutor, Phil Meredith, demonstrates different methods for extracting high-quality detail without the performance cost of an expensive 3d model.

Games Art Tutor for the MA at Escape Studios. I have been teaching new creative talent for the past 10+ years, working worldwide at places including Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’.

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