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ZBrush Overview: ZBrush for Game Art

Check out this webinar session on digital sculpting and how it can be optimised for real time rendering.

Our tutor, Phil Meredith, demonstrates different methods for extracting high-quality detail without the performance cost of an expensive 3d model.

Unreal Authorized Instructor, Programme Leader for MA Games Art at Escape Studios & Tutor for Games Art Short / Part Time Courses. I have been teaching new creative talent for the past 15+ years, at institutions such as Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’. Currently working on my own game!

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