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Game Art Showcase: Repair Bay

Today I would like to share a project done by Nizhen “Nicole” Phang for her final module of the MA Games at Escape Studios

The environment was created in Unreal Engine 4 and all the assets were made with Maya and Zbrush, with texturing done in Substance Painter.

Congratulations Nic for this amazing work.


Unreal Authorized Instructor, Programme Leader for MA Games Art at Escape Studios & Tutor for Games Art Short / Part Time Courses. I have been teaching new creative talent for the past 15+ years, at institutions such as Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’. Currently working on my own game!

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