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Game Art Showcase: Bag End Parlour

Today we have another project showcase by Christina Andrews, an UE4 project inspired by Peter Jackson’s film adaptation of J. R. R. Tolkien’s The Hobbit (1937). The environment is Bilbo Baggins’ parlour in his home Bag End, set before he leaves on his adventure.

“Paying close attention to detail, I tried to accurately recreate the room in order to tell the story of the environment and make it recognisable. I used the textures, colour and lighting to try and create the homely ambiance that Bag End is known for, making it fell warm and inviting.”

Well done Christina for creating such a beautiful environment.

Don’t forget to check Christina’s Artstation:


Unreal Authorized Instructor, Programme Leader for MA Games Art at Escape Studios & Tutor for Games Art Short / Part Time Courses. I have been teaching new creative talent for the past 15+ years, at institutions such as Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’. Currently working on my own game!

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