Time to get back to our Success stories!
For this blog entry, I am happy to share with you a talk with Kate Price, currently working as a 3D Artist at Frontier.
What course did you study?
I did the MA Game Art at Escape. I actually started on the Game Art Short Course, but I was enjoying it so much I converted to the MA. Iām so glad I did!

What are you working on at the moment?
Iāve been working as a Graduate 3D Artist at Frontier since I finished at Escape, so sadly the specifics are all NDA. Iām currently part of the props team on an upcoming release though, so most of my time is spent making props and world building.

What work are you most proud of working on and was/is your most notable achievement?
Iām really proud of āBatman in Londonā, our group MA project. The group worked really hard on it and weāve had some amazing feedback from people in the games industry. It was a standout piece in my interview with Frontier! I think Iām most proud of how we responded to the industry feedback we received halfway through the project, and managed to give a real game-like feel to the scene.
Iām also really proud of my final project because of the stark contrast between my work when I started the course and what I managed to achieve by the end. I decided that I wanted to try and fill some gaps in my knowledge, and I think the time spent working on things I was less comfortable with paid off and increased my range of skills. Really valuable if you want to be able to apply for a range of jobs!

If you had to sum up your time at Escape Studios in one word, what would it be and why?
Invaluable.
I can honestly say I wouldnāt have achieved what I have without the guidance and knowledge of the tutors at Escape, and the structure of the course. Iād started studying some 3D art on my own but taking the course at Escape was a total game changer. I went from knowing basically nothing, to having a job within a year.

What lessons have you learnt during your time studying and your time working in Games?
Be adaptable. Youāll get feedback, whether youāre studying or working, that needs you to change the way youāre approaching something. During our group project we got feedback that changed our direction and made all the difference, and in my job Iāve adjusted my props to suit tools that the tech artists have made. Everything is collaborative and youāll have to adapt to the project.
Also, donāt wait until you think something is finished to get feedback on it and try your best to meet deadlines. Feedback is most valuable while youāre still working on a piece and the deadlines in the industry are a shock to the system. So learn to work hard and do the best you can in the time youāve got!

What is your advice for those considering entering the industry?
Work hard, donāt be afraid to show your work, and donāt take things personally. Youāll get feedback on your work from loads of people. Itās the most useful thing so donāt take it as a negative criticism. Also donāt give up, I started applying for jobs during the MA and got quite a few rejections! Youāre just looking for a job that matches your skills. Keep building those skills and the job will happen.
And finally, go to Escape!

What’s your favourite game and why?
Iām going to go with Zelda: Ocarina of Time. It really captivated me as a kid and drove my love for games. Although the art is massively dated (oh hi polygons) Iāve been playing it again recently and I think it still holds up as a wonderful game. Itās always going to have a special place in my heart!

Congratulations on the new job Kate and thank you as well Frontier for the interview!
More about Kate:
https://www.artstation.com/kateprice
More about Frontier:
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