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Success Story: Matthew Lamb

And……… another Success Story!

This time I’ve spoken to Mathew Lamb, one of my former MA students, who is currently working at SuperMassive Games as an Environment Artist.

What course did you study?

I studied the MA Game Art course.

What are you working on at the moment?

Unfortunately I cannot say, sorry!

What work are you most proud of working on and was/is your most notable achievement?

I am super pleased with how our Bioshock inspired project turned out. It was great to hear all the positive feedback from the industry guys and it gave a real boost going into the final project.

If you had to sum up your time at Escape Studios in one word, what would it be and why?

I’ll go with Rewarding.

It’s cool that after all the hard work and late nights, you can look back over your projects and see how far you’ve come in a relatively short time frame.

What lessons have you learnt during your time studying and your time working in Games?

Two big things for me. The first is the importance of planning before jumping into production, it may be tedious but it’ll save you a ton of time in the long run. The other is to always try to get outside your comfort zone, it’ll help improve your problem solving and artistic skills much more than sticking with what you know.

What is your advice for those considering entering the industry?

Working on video games for a living is a really awesome job, if it’s something you’re passionate about, put in as much time as you can to learn the tools and develop a rock solid portfolio. Games are a competitive field and you’re going to have to go above and beyond to distinguish yourself. But it’s a great feeling finally getting to the studio and makes the grind totally worth it.

What’s your favourite game and why?

A truly impossible question when there are so so many greats! To give an answer though, I do love Divinity Original Sin 2. It has a fantastic story, gameplay, depth, and replayability. It’s one that I’ve been through from beginning to end countless times, and you always stumble across something new every time. I have put way more hours into that game than I care to admit!

Thanks Matt and SuperMassive for the talk!

More about Matt:

https://www.artstation.com/mlamb

More about SuperMassive Games:

https://www.supermassivegames.com/

Unreal Authorized Instructor, Programme Leader for MA Games Art at Escape Studios & Tutor for Games Art Short / Part Time Courses. I have been teaching new creative talent for the past 15+ years, at institutions such as Alpha Channel and the University of Hertfordshire. I've also wrote numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration as well creating game assets for the next generation consoles such as the racing game ‘Pacer’. Currently working on my own game!

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