Game Ready Door Tutorial part 2 – Maya Quad Draw, UV mapping and Baking in Substance Painter
This is part 2 of my door tutorial trilogy, we will be using Quad Draw in Maya to create aContinue Reading
Game Art, Game Tech, Game culture and lots of Art
This is part 2 of my door tutorial trilogy, we will be using Quad Draw in Maya to create aContinue Reading
This will be more interesting than your average door tutorial. Zbrush hard surface modeling can speed up your environment artContinue Reading
Modularity within game environments is often a tricky topic, however if you stick to a few key principles you willContinue Reading
In the second year, I have the job of introducing the students to substance designer and during these classes IContinue Reading
Creating believable game art is all about attention to detail, just one of the many considerations a games artist needs to focus on is observing how objects are affected by wear and tear
Looking for some tips on materials in UE4? Our VFX tutor Thomas Harle has recently shared a quick guide showingContinue Reading
Last week Escape Studios hosted an evening event with Anya Elvidge, a talented artist who worked at Creative Assembly onContinue Reading
The Material Manager is an all-in-one interface for quickly interacting with scene materials created by Dennis Porter. You can quicklyContinue Reading
This time I would like to share this awesome breakdown from Environment Artist Anya Elvidge from Creative Assembly. Throughout theContinue Reading
Check out this great Unreal Engine Masterclass by Lead Artist Jerome Platteaux. In this session you will learn about: TargetContinue Reading