Demystifying Trim Sheets
Trim sheets are an essential part of the game environment workflow but can be difficult to understand and grasp asContinue Reading
Game Art, Game Tech, Game culture and lots of Art
Trim sheets are an essential part of the game environment workflow but can be difficult to understand and grasp asContinue Reading
This week we have a stylised interpretation of the Hanging Gardens of Babylon for a diorama project, by Sam Hubbard,Continue Reading
For this blog entry, I would like to share a peaceful artwork from Louis Brooks, who recently graduated from ourContinue Reading
Today I am very proud to share with you The dwarven floating market Of Hangam Azh’al from Emanuele Celli. ThisContinue Reading
Are you interested in Games? Would you like to learn how to create 3d environments but don’t have the timeContinue Reading
Check another amazing group project created by our Master’s Students at Escape Studios over the course of 12 weeks: aContinue Reading
Want to know what our Game Art students get up to on the MA course? Check out one of ourContinue Reading
The Game Art course at Escape Studios always works hard to stay at the forefront of technology and industry standardContinue Reading
The students gained a huge insight into the considerations that make great game art and it was really beneficial to get feedback from such experienced artist who had worked on Sony’s amazing PSVR title Blood & Truth
This is footage from her final project for her Masters and features an Orcish blacksmith’s forge set into a volcano.