A big part of working in the Video Games industry is being able to be an efficient team member. One of your main objectives should be to make the life of your peers as easy as possible.
In today’s blog we are going to talk about some of the considerations a technical artist should make when designing a template for a game inside of Unreal Engine.
Just a quick entry on our blog! We have a brand new showreel from our talented students at Escape! CheckContinue Reading
I am really proud to present another fantastic project from our Games Art Masters.This time around our students created anContinue Reading
Nothing better than starting a new week with another show reel from our students. This time we have a smallContinue Reading
Check another amazing group project created by our Master’s Students at Escape Studios over the course of 12 weeks: aContinue Reading
Created with Epic Games, Summer of Unreal was designed to teach working European animators, educators, and CG artists through theContinue Reading
Today we have another project showcase by Christina Andrews, an UE4 project inspired by Peter Jackson’s film adaptation of J.Continue Reading
Today I would like to share a project done by Nizhen “Nicole” Phang for her final module of the MAContinue Reading
I would like to share with you, a beautiful project from Vanessa Giovannini, for her final module of our MAContinue Reading