Game Ready Door Tutorial part 2 – Maya Quad Draw, UV mapping and Baking in Substance Painter
This is part 2 of my door tutorial trilogy, we will be using Quad Draw in Maya to create aContinue Reading
Game Art, Game Tech, Game culture and lots of Art
This is part 2 of my door tutorial trilogy, we will be using Quad Draw in Maya to create aContinue Reading
Modularity within game environments is often a tricky topic, however if you stick to a few key principles you willContinue Reading
In the second year, I have the job of introducing the students to substance designer and during these classes IContinue Reading
Creating believable game art is all about attention to detail, just one of the many considerations a games artist needs to focus on is observing how objects are affected by wear and tear